| PLAYER | GAMES | POINTS |
|---|---|---|
| PLAYER✓ | 0 | 0 |
| OPPONENT✓ | 0 | 0 |
Move the target before your swing.
Serve stats
Choose your
tennis match
Play the computer in a single match or practise smashes in the Smash Lab.
SINGLE GAME
MAKE IT YOUR GAME.
Pick two players, a challenge and a court. First to 3 games, win by 2. Tiebreak at 3–3.
Use depth and angles to create an opening.
CLASSIC COURTS Three surfaces
DESTINATION COURTS Single game
On the Moon: Apollo-era suits, Earth gravity.
First to 3 games · win by 2 · tiebreak at 3–3
A FEW BASICS. ENDLESS POSSIBILITIES.
FIND YOUR RHYTHM.
PS4 controller: Left stick or D-pad: move and aim. Cross: toss or hit; press twice quickly for power. Hold R2 and press Cross for power. Square: short shot. Circle: deep shot. Triangle: lob in Ace or Legend. Options: pause or online options.
Xbox controller: Left stick or D-pad: move and aim. A: toss or hit; press twice quickly for power. Hold RT and press A for power. X: short shot. B: deep shot. Y: lob in Ace or Legend. Menu / Start: pause or online options.
Connect your controller, then press a controller button.
On mobile, drag the joystick or court to move; before serving, dragging moves only the target. HIT tosses; tap HIT again as the rising ball reaches the ivory circle to swing and lock aim. Double HIT within 0.22 seconds adds power, or tap POWER HIT. Releasing a drag never swings. In Ace and Legend, LOB prepares a lob.
First to 3 games, win by 2. At 3–3, play a tiebreak to 7 points, win by 2.
Ace / Legend shot choices: Drop-shot skill varies by player: Alcatraz 10/10, Zinner 9/10. Other players have lower ratings. Deep shots close to the net (inside 4.8 m) go out. Use a neutral or short shot there.
Build a point in Ace and Legend: Deep and wide shots can force a slower recovery and a weaker reply. Watch the opponent: attack the open court, change direction behind its movement, or follow deep pressure with a drop. Lob when it commits to the net. Vary your patterns as it learns repeated placement. Legend recovers faster and punishes predictable play; expect smaller openings against elite players.
SINGLE GAME
NEW YORK
HARD COURT / NIGHT SESSION
First to 3 games, win by 2. Tiebreak at 3–3.
SPACE TO TOSS · PRESS AS THE RISING BALL REACHES THE CIRCLE Touch: HIT to toss · HIT as the rising ball reaches the circle
VICTORY
3 — 0 GAMES