Aura3D 4.7.8 gives coding assistants stable imports from @aura3d/engine@4.7.8 so generated scenes stay readable and maintainable.
Aura3D 4.7.8 consolidates scene authoring, PBR materials, environments, 28+ effects.* post-processing/atmosphere/particle builders, looks.* art-direction presets, game.* genre kits, Rapier physics, Recast navigation, animation, and spatial audio into @aura3d/engine@4.7.8 across 24 public npm packages at 4.7.8.
effects.bloom, neonBloom, cinematicBloom, ambientOcclusion (SSAO), contactOcclusion, contactShadows, screenSpaceReflections (SSR), depthOfField, motionBlur, colorGrade, vignette, filmGrain, chromaticAberration, antiAlias (FXAA), and outline.
effects.fog, depthFog, volumetricFog, fogVolume, lightCone, auroraRibbon, rain, snow, particles, meshParticles, flipbook, trail, beam, atmosphere.setSky, atmosphere.setWetness, and ResidentGPUParticleRenderer.
game.platformer, game.racing, game.arcadeKart, game.grandPrixRoad, game.carSoccer, game.carSoccerPitch, game.racketSports, game.fallingBlocks, game.fighting, game.feel, and 8 looks.preset / looks.appOptions art-direction recipes.
Admit your own models or generate them with Meshy via aura3d assets import-meshy, assets validate, and assets typegen for fail-closed model(assets.key) consumption.
sceneKits.*, primitives.*, material.*, lights.*, camera.*, environments.*, Rapier physics (@aura3d/physics-rapier), and Recast crowd navigation (@aura3d/navigation-recast).
@aura3d/engine, create-aura3d, @aura3d/cli, rendering, scene, assets, asset-index, animation, physics, physics-rapier, navigation-recast, controls, input, audio, react, workflows, product-studio, math, ecs, debug, scripting, editor-runtime, apps, core.