Built with Aura3D 4.7.8

See what Aura3D can build.

Explore 25 playable 3D browser games built on @aura3d/engine@4.7.8—led by Aura Slam 3D, Apex Overdrive, Thermal Drift, and Grid Dispatch—with compile-time typed GLB assets, real-time PBR lighting, HDR bloom post-processing, and 60 FPS gameplay.

25 playable 3D games @aura3d/engine@4.7.8 Typed GLB assets PBR + IBL Skeletal & vehicle physics HDR post-processing

Playable games, Aura3D 4.7.8

All 25 games

25 independent games built on @aura3d/engine. Cards marked Replay-verified have a recorded reference run that the simulation reproduces exactly; the others are playable games without one. Each card states its own limits. None is affiliated with any other game or studio.

8 games

Racing and driving

Apex OverdriveHigh-speed sunset freeway & sky-lane combat racer — fly the Apex Interceptor over gridlocked traffic with cold-gas thrusters, barrel rolls, carrier ramps, and sky-lane dogfights. Thermal DriftCyberpunk anti-gravity combat drone racing through a rain-soaked megacity with 7 playable drones, twin laser cannons, thermal overdrive management, and 3 circuits. Grid DispatchSan Francisco robotaxi shifts: stop at kerb beacons to pick up and drop off five fares, five driver-assist levels, AI rival cars, signals and a scored results screen. Craterline GPMoon-rim bike racing: a seven-lap cup race against five rivals with route splits, checkpoints and a rescue budget. Simulation parity verified against a recorded seven-lap run; lit sci-fi look with audio and a difficulty selector; bikes, riders and rim props are generated models (riders are single rigid meshes); no career or garage. Gridlock CourierArcade drift driving through a block city: coin pickups, 84 traffic cars, bloom and a chase camera; all four recorded scenarios reproduce exactly. Headlight beam renders; the player car, traffic and street furniture are generated models (pedestrians are static); collision response untested. Ion CircuitAnti-gravity time trial on the Vesper course with boost pads, pickups, barrels and heat management; the state replay matches the recorded reference within 1e-6. the drone, pylons and scenery are generated models and the art is still visibly different from the reference (a blind model judge picked the reference in 35 of 48 trials and rated 40 of 48 pairs as the same game design); Time Trial only, no AI or audio. Lamplight LineTrain-driving loop with day and night, passengers, fares and tips; loop length and score match a recorded loop and memory stays flat over three loops. No garage or level select; the tram, townhouses, landmarks and passengers are generated models (passengers stand rather than sit). Saltwind HighwayCoastal highway drive with jumps, traffic and relay gates. 33 to 35 vehicles per route, one batched mesh per vehicle model, with sun shadows; a recorded 6,124-step run replays to the original's final state.

5 games

Sports

4 games

Action and combat

5 games

Platformers and runners

3 games

Arcade and exploration