Championship 3D court tennis.
Articulated 2-bone IK tennis athletes, 6 stadiums (New York, London, Paris, Dubai, Beach, Moon), Smash Lab target practice, and a 32-player World Tour.
Play Aura Slam 3DAura3D 4.7.8 (@aura3d/engine@4.7.8) is a TypeScript engine (MIT declared in package.json) with its own WebGL2 renderer for browser 3D scenes and games: a typed, declarative scene API, typed GLB/glTF assets with sha256 and provenance, physical PBR materials, a game kit, Rapier physics, and deploy checks. See it next to the matching three.js app.
These are live public Aura3D 4.7.8 games—not video loops or composited mockups. Rally across 6 world stadiums in Aura Slam 3D, fly over sunset gridlock in Apex Overdrive, race armed Ramjet drones in Thermal Drift, or pilot a autonomous Lidar cruiser and supercar fleet across San Francisco in Grid Dispatch.
Explore the 4.7.8 Game GalleryArticulated 2-bone IK tennis athletes, 6 stadiums (New York, London, Paris, Dubai, Beach, Moon), Smash Lab target practice, and a 32-player World Tour.
Play Aura Slam 3DHigh-speed sunset freeway racer with sky-lane traffic, cold-gas thrusters, barrel rolls and carrier launch ramps.
Play Apex Overdrive26 typed cyberpunk track & drone GLBs, 3 high-speed tracks, 7 unlockable combat drones, thermal overheat mechanics, and water-mist cooling gates.
Play Thermal DriftLive 3D San Francisco street grid, 6 playable vehicles (Apex Lidar Cruiser, Cyber Coupe, Titan EV, Corvette C8, Cable Car), LiDAR sensor toggle, and 5 emergency dispatch missions.
Play Grid DispatchA lit, framed, orbitable product in 10 lines, against 38 for the matching three.js app. Typed, hashed, licensed assets, a game kit and agent docs in one install. Every number names its method and its evidence.
Why Aura3D over three.jsAura3D documentation is organized around production tasks: compare against raw Three.js, create an app, describe a scene, register assets, choose templates, use the public API, and prepare a static deployment.
A lit product in 10 lines against 38, the real PBR viewer source side by side, and the migration codemod.
Read comparison DocumentationCreate a Vite Aura3D app and give an AI coding assistant the public SDK patterns it needs.
Read guide DocumentationGenerate scenes from maintained kits for particles, physics, data, materials, cities, games, and products.
Read guide DocumentationRegister GLB and glTF files with the CLI, then import generated asset references in TypeScript.
Read guide DocumentationPick product-viewer, cinematic-scene, or mini-game starters based on what you want to ship.
Read guide DocumentationUse the public @aura3d/engine surface for scenes, models, lights, cameras, materials, and interactions.
Read guide DocumentationUnderstand route, asset, gameplay, visual-QA, package, and hosted deployment proof.
Read guide DocumentationSee exactly what Aura3D 4.7.8 proves, what stays route-scoped, and what is not claimed.
Read guide DocumentationPrepare static output with asset validation, route checks, and production-safe paths.
Read guide